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-rw-r--r--src/core/hle/service/audio/audren_u.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/core/hle/service/audio/audren_u.cpp b/src/core/hle/service/audio/audren_u.cpp
index 7086d4750..12845c23a 100644
--- a/src/core/hle/service/audio/audren_u.cpp
+++ b/src/core/hle/service/audio/audren_u.cpp
@@ -116,28 +116,26 @@ private:
// These buffers are written manually to avoid an issue with WriteBuffer throwing errors for
// checking size 0. Performance size is 0 for most games.
- std::vector<u8> output{};
- std::vector<u8> performance{};
auto is_buffer_b{ctx.BufferDescriptorB()[0].Size() != 0};
if (is_buffer_b) {
const auto buffersB{ctx.BufferDescriptorB()};
- output.resize(buffersB[0].Size(), 0);
- performance.resize(buffersB[1].Size(), 0);
+ tmp_output.resize_destructive(buffersB[0].Size());
+ tmp_performance.resize_destructive(buffersB[1].Size());
} else {
const auto buffersC{ctx.BufferDescriptorC()};
- output.resize(buffersC[0].Size(), 0);
- performance.resize(buffersC[1].Size(), 0);
+ tmp_output.resize_destructive(buffersC[0].Size());
+ tmp_performance.resize_destructive(buffersC[1].Size());
}
- auto result = impl->RequestUpdate(input, performance, output);
+ auto result = impl->RequestUpdate(input, tmp_performance, tmp_output);
if (result.IsSuccess()) {
if (is_buffer_b) {
- ctx.WriteBufferB(output.data(), output.size(), 0);
- ctx.WriteBufferB(performance.data(), performance.size(), 1);
+ ctx.WriteBufferB(tmp_output.data(), tmp_output.size(), 0);
+ ctx.WriteBufferB(tmp_performance.data(), tmp_performance.size(), 1);
} else {
- ctx.WriteBufferC(output.data(), output.size(), 0);
- ctx.WriteBufferC(performance.data(), performance.size(), 1);
+ ctx.WriteBufferC(tmp_output.data(), tmp_output.size(), 0);
+ ctx.WriteBufferC(tmp_performance.data(), tmp_performance.size(), 1);
}
} else {
LOG_ERROR(Service_Audio, "RequestUpdate failed error 0x{:02X}!", result.description);
@@ -235,6 +233,8 @@ private:
Kernel::KEvent* rendered_event;
Manager& manager;
std::unique_ptr<Renderer> impl;
+ Common::ScratchBuffer<u8> tmp_output;
+ Common::ScratchBuffer<u8> tmp_performance;
};
class IAudioDevice final : public ServiceFramework<IAudioDevice> {